Wednesday, June 1, 2011

NC State University 2010 Design Camp Pictures and Work

Hey guys, last year I was able to participate in a great enrichment opportunity to broaden my exposure to the world of design: I attended the NC State University annual Design Camp in a week for some design nirvana as I was immersed in various disciplines of design; in fields of Architecture, Landscape Design, Industrial Design, Graphic Design and video editing. I learned a lot of design principles in these fields. Particularly with regards to Architecture, my instructor has remarked architecture as a kind of encompassing space that allows the inhabitant to feel safe; our need for safety has inspired our design for a shelter with four enclosing walls. To accomplish that goal, my inspiration for my architectural model was the protruding composition of medieval European fortress. To emphasize humanities constant need for protection, I have created a fort like structure that encompasses these ideals. Here is my architectural model:


this architectural model, as professed was my interpretation of a Medieval fortress; its protruding shape is meant to help keep the inhabitant feel safe, as the windows are strategically placed so that the inhabitant would be able to view any possible dangers; they are placed at an angle to the field of vision so that who ever approaches may be located before they get any closer. The size of this structure also insures that the person have an adequate field of vision, rather than being overwhelmed by the size of the field of vision. This in essence is my response to the adage that we build shelters not only to protect us from the natural environment, but also from each other.
Back of the cards

This was my design for a set of playing cards; it is based on a robot motif because I felt that robots are the key to replacing human labor in specialized mechanical forms of labor in the future; they are the architects of future developments in technology. Also, the robots also provide an aesthetic that works well with a modified version of the Cubism movement; my sun rays are inspired by Cubist ideology. Robots would better complement this form of style. Also, I would like to parallel the geometric approximation in Architecture; that everything, regardless of shape could be broken into basic geometric shapes. This, too is true to Cubist tradition.
This is my character design for a hypothetical video game about a mission to mars. I drew my inspiration from role-playing games; I wanted to create a intimidating boss character. To initiate this, I decided to have him assume a deceiving cheery mode which hides his deep evil beneath him. I have drawn inspiration from Roman armor with modern features.
This is my landscape architecture design. This is essentially a kind of theme park that is interconnected together by a aluminum foil walkway; actually representing a concrete walkway; I waned to express a sense of welcome, so I placed one of the interconnecting bridge over the two shorter rectangular buildings so that if a person walks into the theme park, he or she will we "welcomed" into the park by the bridge because it creates a sense of enclosure. Also, the tower is meant to heighten this effect by being placed just beyond that bridge. Overall, this park is symbolic for the synergistic effect that each and every component of architecture has on the overall impression on the landscape.
Here is me conversing with a professor at NC State on my landscape architecture project.

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